Btw. I'll warn you if you're posting a long post this board can log you out before you've finished, and you'll lose it.
We've got some more galleries here btw:
www.me-dem.me.uk/
The dem is at 100m res. You don't need to worry about the formatting. I can get it to you in any format that Global Mapper supports because all of the terrain goes back into Global Mapper rectified to position. Currently our Global Mapper
data isn't georeffed to the correct position on Earth's surface- it is somewhere in Africa right now - ie UTM Zone 31 N. We do have the coords for correct positioning but we've not been using those for a while- we've no need yet, even for Outerra. UTM 31 gives a good undistorted view of the data. You won't need them either I imagine. We use Hobbiton = Sarehole, Birmingham, UK, Minas Tirith = Florence, Italy as Tolkien stated in his letters.
The only minor problem we have is exporting as a square dem. It isn't always possible because of the distortions and the way Global Mapper handles things, but the dem can be resampled after export, so that solves that. You seem ok with a non square extents, so it's not an issue.

The Southern arm of the Ephel Duath I thought was the weakest in terms of what I was aiming for, but I'm kind of glad I left them like they are because it adds a bit more variety to the landscape. You'll be able to see better anyway once you open it up. I still think the interior mountains need a bit of flattening. There should be more plain in the interior. I've postponed that. Also, I really wanted to model the terrain around the rivers flowing into the Sea of Nurn, but that was a bit too complicated with the process I was using. It's defintely doable though. I'd just use a filter of some kind against the
river mask with falloff. So eventually we'll have those river defined by terrain around them, rather than obliterating them as they are now.
I did try to insert the ravine that Frodo and Sam walk up in the western arm of the Ephel Duath.At the scale I was working I wasn't completely satisfied with it, but you might be able to spot it

I did try model the stone he tripped up
on too in Chapter 45 lol
Aha, I've briefly looked at Genetica. The rocky terrain textures in there look pretty much perfect with some tweaking. Lots of options. Yes, the second texture is superb. The Czech 2.0 scenery is one of the better vids I saw. The process
you're describing is pretty much what I'd do if I was doing it manually.
Regards texturing roads, etc, it depends on what res you'll be working at. I can get the terrain to you at a higher res, but even at double res they wouldn't show up. I think you'd be able to improve on them though because I've not tuned
them to the most current terrain. If you had renderer features that could create them at runtime I could get you road masks. Maybe you could use them in the scene editor. Well no doubt you'll be creating them in the Scene editor anyway...Outerra uses vectors for pretty much everything which is ideal for us. They're just beginning to put some land class features in now. At the moment though we can't place things ourself.
Haha...no airfields in Mordor...hmmm. A dragon runway on top of a sorcerers tower would be sweet.
Yeh, as you can imagine I've pretty much got all the relevant Tolkien refs here too. I've also got the Iron Crown Enterprises Middle-Earth roleplaying material too. It's not official Tolkien, but they did make some good contributions.
Fonstad and Strachey too.
What I'll do is crop the quad, run it through World Machine to gen some maps. Re-rectify them and then export a gereffed suitable format.Feel free to start a thread on here for your progress. A copy of the texture when it's finished would be nice. We're not in a position to use it in Outerra, but it'd be cool to open it up with the terrain for some pics and to fly around it in World Machine Explorer.
monks