Obviously my project represents kind of a side-branching from the main ME-DEM project, but I'm also thinking Mordor might be a bit high. The highest peaks in the Ered Lithui are topping 7000 meters; well into Himalayan territory. Most of the peaks in the Ephel Duath are between 3000 and 5000 meters. The trick is finding the right height to make the best angles for the mountain faces; right now things are a bit steep. I'm thinking that a 75% height scaling might make sense. However, doing that loses some of the more awesome peaks that I really like the shape of.
So, what I think I'm going to do is a masked height adjustment; toning down some of the less desirable stuff while keeping the cool bits like the 1000 meter rock spires in the Ephel Duath.
Unfortunately I've only got the basic version of World Machine 2.2, so I can't use tiled datasets. This means I'm going to be doing most of my landscape editing in photoshop the old fashioned way, by hand. -_- If I can find a copy of 2.2 pro that runs on my 32 bit system, what I'd *like* to do is do the gross edits in photoshop, then bring the whole terrain into World Machine, run a bunch of effects on it to generate detailed masks, then downsample the new output heightmap and import that into Condor. Right now, though, the only way I can get data into WM seems to be importing the terragen files output by the Condor Scenery Editor. When I bring TIF data in I end up with mismatched and flattened elevation data, weird streaking effects, and so on.
Either way, World Machine is amazing. Can't wait to get good at using it.
I don't suppose you could give me some feedback on how to use the snow module in WM. I can't seem to get it to work, but I really want to generate some detailed "snow" maps to use as ash maps for the Ered Lithui.
Also, do you know how to get WM to upsample an input source? Like, the terragen tiles I've imported are 256x256; I'd love if WM could subdivide them to 1024x1024 or something similar before running filters and features on the terrain so that the masks I get have "virtual" detail. The 3d terrain in condor won't have the resolution, but the textures will be able to provide the illusion of higher resolution terrain.